![]() Heavy Armor - Reap the Whirlwind: Increase attack damage bonus from 15% -> 20%.(Fix for cheap feeling burst with shock damage.) Destruction - Hellstorm: Reduce execute damage bonus from 100% -> 50%.Conjuration - Ghoul Frenzy: Reduce attack speed from 150% -> 100%.Conjuration - Blood Zombie: Reduce Health absorb from 10/sec -> 5/sec.(The cap is the same, but it builds up faster, making it more useful against trashmobs instead of just bosses.) Archery - Pinning Shot: Increase slow stack amount from 10% -> 15%.(A free spell shouldn't be full strength.) Archery - Lion's Arrow: Reduce spell effectiveness from 60/100% -> 50/75%.Alteration - Alter Self: Reduce attribute bonus from 50 -> 25.(I thought it was balanced by only being able to buy one at a time and only rarely, but there are vendor reset strategies that allowed it to be amassed.) Alchemy - Gourmet: Now uses its own version of Jarrin Root with a much higher purchase cost.Two-Handed - Warmaster: Increase chance to trigger from 20% -> 25%.Two-Handed - Bear Hide: Reduce damage reduction from 50% -> 30%.Speech - Words of Power: Remove level 3.Speech - Special Stock: Fix issue where not all weapons or armor that can drop as enchanted items were available to buy through the perk.Speech - Speak With Animals: Reduce Health regeneration from 5 -> 2 per second.Speech - Beastmaster: Reduce attack damage bonus from 50% -> 25%.Sneak - Fog of War: Improve sneak bonus from 25% -> 35%.Restoration - Ward Absorb: Increase Magicka absorb from 30% -> 40%.Restoration - Vigilant Ward: Improve damage reduction at level 2 from 50% -> 60%. ![]()
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