![]() When the game begins, Samus is thrown into the action immediately. Super Metroid is one of a dying breed of games that doesn’t offer a tutorial of any kind once you hit the start button. Since this is the third time Super Metroid has been featured on The Memory Card (yup, that’s right: the third time), you can go back to the two other posts ( here and here) to check out more of the backstory. In the game, you play as bounty hunter Samus Aran as she returns to the setting of the original Metroid, Planet Zebes, in the hopes of retrieving a baby Metroid that was stolen from the Ceres Space Colony. Along with other contenders The Legend of Zelda: A Link to the Past and Final Fantasy VI, it is one of the few games in my life that I would call perfect. I’ve said it before and I will say it again: Super Metroid is in an epic, three-way battle for my #1 favorite game of all time. Sometimes, though, tutorials are implemented in brilliant ways never more so than in Super Metroid for the Super Nintendo Entertainment System.ĭo you want to know how all videogame tutorials should be handled? They are obviously important - as players need to learn how to play somehow outside of reading their dust-covered instruction booklets - but they always seem so out of place in the context of the videogame world.įor example: Why is that random signpost in the village telling my character to hold down “A” to perform a charged sword attack? Did that NPC really just suggest I sort the items in my inventory screen to make things easier to navigate? How do these signs/characters know these things and why the heck are they talking about them? It makes no sense! Tutorials in videogames are very strange things.
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